AMD OpenGL ES 2.0 Mobile Graphics Technology

AMD OpenGL ES 2.0 Mobile Graphics Technology
AMD OpenGL ES 2.0 Mobile Graphics Technology. From the previous post not long ago, you may remember the nVidia Tegra 650 Mobile Processor, And now what's this? AMD announced that it has reached a new milestone in the mobile graphics industry as the first 3D graphics technology provider to achieve OpenGL® ES 2.0 conformance certification.

AMD OpenGL ES 2.0 mobile graphics technology, which will be included in AMD processors, is based on the same AMD Unified Shader Architecture powering the Microsoft® Xbox 360™ video game console.

OpenGL ES 2.0, an industry-specified application programming interface (API), enables rapid rendering of cutting-edge 3D graphics for a variety of consumer electronics devices. As a leading supplier of media processors and graphics cores for the handheld market, AMD works with an ecosystem of device makers, software developers and baseband suppliers to deliver innovative technology solutions that can yield truly compelling mobile content. The company has been an early and active proponent of the OpenGL ES 2.0 API.

The AMD OpenGL ES 2.0 conformance test suite review was based on the AMD Z430 developer’s kit. The AMD Z430 OpenGL ES 2.0 graphics technology was demonstrated during the 2008 Mobile World Congress in Barcelona, Spain, where AMD also announced its next-generation AMD Z460 graphics core. AMD OpenGL ES 2.0 graphics technologies are designed to deliver fully programmable shader models for realistic 3D graphics to revolutionize the mobile gaming experience for portable devices.

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